
While the actual method of playing doesn’t change, this wraps everything up in an old school map that you traverse, picking your route and completing challenges, collecting keys, and eventually facing a boss stage to earn Crystal Shards, which are the currency that unlock yet more of the sixty characters. The star new addition, however, is Quest Medley Mode. They come thick and fast, and before you know it you’ll have all the main modes unlocked, and your favourite characters will be set. As you collect more and more of this, you’ll unlock new things, be it a new character, song, mode, or even just an option in the menus. You can play without the touch screen in Curtain Call, using the buttons and Circle Pad, but while options are nice, the stylus is the best method.ĭepending on which difficulty you attempt your chosen song on, you’ll gain Rythmia accordingly. In the opening hours you’re still bombarded with unlocks, tutorial messages, and all manner of high pitched audio stings to tell you what is going on, and it’s still gloriously absurd, yet enjoyable.Īt the risk of repeating much of what I said in 2012, there are three types of song, backed with either an emotionally driven backing scene, a battle scene, or a adventuring theme, and the music plays out as you tap, slide, hold, and move the stylus on the touch screen. You still pick four playable characters to level up and equip items to, and they still level up a rate of knots. So, the core gameplay returns, and Curtain Call is still a music game that has bizarre, probably over-complicated mechanics attached in an attempt to retain the Final Fantasy elements. Curtain Call ratchets that love up to eleven by throwing an interesting new mode at us, as well as a ridiculous number of songs – a few of which appeared in the previous title.


Theatrhythm was a very good game, and a love letter to fans of Final Fantasy’s music. At some point that joke worked, honestly, but the point I’m already labouring to make is that there’s really not much difference in the core gameplay between the original Theatrhythm game, and Curtain Call.Īnd that’s not necessarily a bad thing. When is a sequel not a sequel? Why, when it’s Final Fantasy, of course.
